slow and deliberate hounded by ancient wardogs you the prey feel the life drain from your legs the hunter pausing and observing from the darkness enjoying every moment of the hunt the whistle of a dart missing target and striking root just a hair’s breadth away the chase is over in your mind as a low growl emerges from the undergrowth you had miscalculated from the start never was the hunter in the shadows but inside your head all along

Mossiah

Mossiah is now live! My first hex-crawl roleplaying game is ready to be played! Check it out and download at the links below. As always, your love and support matters! Cheers!

DriveThruRPG<-click here

itch.io<-click here

Solo-Friendly. Zero Prep. One Die.

Start playing in minutes. No GM, no setup, no bookkeeping — just your map, your die, and the dead world calling you home.

The world has long since ended — its gods buried, its machines silent, its cities reduced to rust and spores.

But something still stirs beneath the ash: you — a sentient moss that remembers what the world tried to forget.

You are the Mossiah, a wandering consciousness of green ruin traveling across the remains of creation toward MESSA, the god-core pulsing faintly at the planet’s heart. You are not human, nor spirit, nor machine — but a memory that refuses to die.

As you journey across the hex map — provided in both color and black-and-white editions for players who prefer luminous decay or stark ruin — you will roll a single d6 to determine your direction, your distance, and the places you uncover. Each turn reveals something strange and holy: the Bone Orchard, where skeletons grow like trees; the Rust Basilica, where rain prays in green; the Mirror Dunes, where your reflection moves before you do.

You act — to observe, explore, rest, interact, flee, or fight — and record what follows in your journal. Each entry is a verse in the world’s final psalm, a slow and meditative chronicle of survival through rot. Success brings revelation; failure brings change. Both shape your becoming.

MOSSIAH is a minimalist solo TTRPG about persistence, decay, and the afterlife of faith. It asks not how to save the world, but how to remember it — and what kind of god remains when everything else is gone.

When you reach the center hex, you will face the truth of MESSA —
and decide whether the memory of life is worth keeping.