ash dyed the red of blood and dusk as fingers and palms of night’s children paint fervored strokes and layers ascending from light to dark then finally descend as one tribe bringing night upon this world
shadows lay in a circle beneath the fullness of the autumn moon hands held and seeking the blessings of luna
flee gently the cascade of limbs from mattress to floor crossing soft boundaries and running out the door and into the autumn winds of freedom
small but willing a spark stirs inside rehearsing the ways of light
in reverence to the quiet affirmation of garden and soul
slow and deliberate hounded by ancient wardogs you the prey feel the life drain from your legs the hunter pausing and observing from the darkness enjoying every moment of the hunt the whistle of a dart missing target and striking root just a hair’s breadth away the chase is over in your mind as a low growl emerges from the undergrowth you had miscalculated from the start never was the hunter in the shadows but inside your head all along
moondust dipped fingers tracing the curves of the cold autumn mist the nights hears your debauchery and trembles
Mossiah

Mossiah is now live! My first hex-crawl roleplaying game is ready to be played! Check it out and download at the links below. As always, your love and support matters! Cheers!
Solo-Friendly. Zero Prep. One Die.
Start playing in minutes. No GM, no setup, no bookkeeping — just your map, your die, and the dead world calling you home.
…
The world has long since ended — its gods buried, its machines silent, its cities reduced to rust and spores.
But something still stirs beneath the ash: you — a sentient moss that remembers what the world tried to forget.
You are the Mossiah, a wandering consciousness of green ruin traveling across the remains of creation toward MESSA, the god-core pulsing faintly at the planet’s heart. You are not human, nor spirit, nor machine — but a memory that refuses to die.
As you journey across the hex map — provided in both color and black-and-white editions for players who prefer luminous decay or stark ruin — you will roll a single d6 to determine your direction, your distance, and the places you uncover. Each turn reveals something strange and holy: the Bone Orchard, where skeletons grow like trees; the Rust Basilica, where rain prays in green; the Mirror Dunes, where your reflection moves before you do.
You act — to observe, explore, rest, interact, flee, or fight — and record what follows in your journal. Each entry is a verse in the world’s final psalm, a slow and meditative chronicle of survival through rot. Success brings revelation; failure brings change. Both shape your becoming.
MOSSIAH is a minimalist solo TTRPG about persistence, decay, and the afterlife of faith. It asks not how to save the world, but how to remember it — and what kind of god remains when everything else is gone.
When you reach the center hex, you will face the truth of MESSA —
and decide whether the memory of life is worth keeping.
warm bodies lay motionless embodying the spirit of the corpse a stone placed above the heart signifies: no flesh is greater than nature
share warmth that once burnt skin of ebony rekindles memory of fires that blazed brave