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Froid Train

Froid Train is out now! Play hard and fast, a journaling ttrpg with a focus on the Freudian subconscious and automatic thoughts! Check it out on DriveThruRPG or itch.io at the links below. As always your love and support matters!

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itch.io<= Click here

You were never meant to ride the train.

You are a sandwiched being, crushed between classes, between laws, between hungers. Too poor to be protected, too useful to be discarded, you lived in the narrow machinery of the world, beneath the towers of the high and above the pits of the broken. You carried messages, debts, ash, names. You learned to survive in the seams.

But the dystopic realm is closing in. Districts are swallowed by ration wars, sleep ministries, furnace cults, and the slow violence of systems that grind the nameless into fuel. Refugees vanish at the checkpoints. Entire neighborhoods are redacted. Language itself is becoming a form of labor.

Then you hear of the train.

The Froid Train moves through forbidden zones, ruin belts, frozen stations, and the last ungoverned edges of the world. Some say it is an escape route. Some say it is a moving border. Some say no one arrives unchanged. Its engine burns words, memory, and thought. To board it is to surrender certainty and feed the furnace with whatever rises in the mind.

You board with nothing stable left but your own fragments.

In this solo micro TTRPG, you play a refugee of class pressure and civil collapse, escaping across a dead world by feeding words into the train’s furnace. Every word pushes the engine forward. Every line reveals what the realm has become. You are not seeking victory. You are seeking passage, survival, and perhaps a self the world failed to crush.

By journey’s end, the question is not only what waits at the last station.

It is whether the person who boarded is still the one who arrives.

The River Is A Knife

My grim dark next is out! The River Is A Knife invites you to play! Check it out on DriveThruRPG or itch.io at the links below. As always, your love and support matters!

DriveThruRPG<= Click here

itch.io<= Click here

The Blackwake is a river that cuts across the land like a knife. It does not wander. It does not forgive. From the high ruins to the salt mouth of Blackmouth, it opens the kingdom of Orun in two and carries silt, corpses, secrets, and broken promises toward the sea. Those who live along its banks leave offerings in the reeds and never speak to the water after dark. The Blackwake listens. It remembers every crossing, every wound, every name thrown into it.

You have done something terrible. Behind you are hunters, witnesses, and the shape of your crime. Before you is a stolen boat and the long black current. To flee is to trust yourself to a river that thinks like a judge and hungers like a blade. It may hide you in mist. It may drag you into ruin. It may carry you beyond the edge of Orun. But once you push into the Blackwake, some part of you belongs to it.

The River Is A Knife is a brutal, ultra-minimal tabletop RPG about guilt, pursuit, and survival. With a single die, you drift between escape and doom, each roll pushing you closer to Blackmouth or deeper into the grip of your crime. The river is not just a path—it is a witness, an accomplice, and a final judge.

Moonfall: The Drowning of Lathaille

Begin this New Year with a fantasy TTRPG of mysticism and mystery, presenting- Moonfall: The Drowning of Lathaille! As always your love and support matters! Check it out on DriveThruRPG or itch.io at the links below!


DriveThruRPG<-click here

itch.io<-click here


When the moon fell into the sea, its light turned the waters to silver. Each night, the tide rises higher, swallowing towns and remaking the drowned into gleaming, otherworldly beings.

You are a lunartik—gifted or cursed by the moon’s touch—living in Lathaille, the last coastal stronghold of humankind. The silver tide is at your door.

Record your nights in a journal. Survive, surrender, or be transformed. Each roll of the dice reveals a haunting vision of the drowned world and your fate within it.

Moonfall: The Drowning of Lathaille is a mythic, melancholic journaling RPG of moonlight, memory, and metamorphosis.

***

A Solitary Story of Silver and Salt. 

Write your own myth of survival as the moon’s curse consumes the world.

Simple and Immersive Mechanics. 

With just a d6, a d20, and your journal, explore Lathaille’s final nights through poetic encounters and haunting choices.

Three Ways to End. 

Survive one night, three, or play endlessly—until the dice echo your doom.

Mythic Folklore Meets the Sea.  

Play as one of six lunartiks: fae-drowned, coral-blooded, or moon-eyed—each a fragment of Tydalis’ fading light.

For Dreamers, Poets, and the Doomed. 

Perfect for fans of mythic journaling RPGs, melancholic fantasy, and tales that end in beauty or ruin.

The Patron

The Patron, my last journaling TTRPG for the holidays and this year is finally out! Check out the following links below to DriveThruRPG and itch.io! As always, your love and support matters! Happy holidays everyone! Cheers!

*warning* This game contains adult themes and sexual references. Play at your own risk!

DriveThruRPG<-click here

itch.io<-click here

*warning* This game contains adult themes and sexual references. Play at your own risk!

The Patron is a solo journaling RPG where you step into the alluring, dangerous role of a succubus navigating a world shaped by desire, power, ritual, and conflict. Through short, evocative scenes guided by dice prompts, you explore who your patron truly is — their nature, their hungers, their fears, and the shadows they command.

Every scene unfolds through a mix of agenda (Combat, Pleasure, Pain, Ritual, Sex, Explore) and atmospheric details such as weather, location, and the type of person encountered. Success, failure, and ambiguous outcomes shape a drifting narrative made of tension, intimacy, danger, and discovery.

There is no linear plot.
No fixed morality.
Only you, your journal, and the dark world you carve with every choice.

The Patron thrives on mood, implication, and emotional heat — letting players tell stories that lean sensual, haunting, mysterious, or brutal, depending on how the dice fall.

It is a game of self-revelation:
a mirror for your succubus, and sometimes a mirror for you.