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Codename: Warsaw

Codename: Warsaw, an espionage micro RPG is out now on DriveThruRPG and itch.io! Please check it out at the links below. As always, your love and support matters!

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CODENAME: WARSAW is a solo science-fiction espionage micro-RPG about secrets, impossible discoveries, and the burden of being the only witness.

By day, you are an artist struggling through ordinary life. By night, you are WARSAW, the Directorate’s first successful astral operative. While your body remains secured in a hidden facility, your consciousness travels across Earth, deep space, forgotten dimensions, and places that may never have existed at all.

Each mission begins with a simple objective from your Overseer. Observe. Track. Infiltrate. Recover information. But what you discover is determined by a d100 table filled with conspiracies, alien civilizations, impossible machines, dead gods, living constellations, forgotten realities, and truths humanity was never meant to know.

The Directorate depends on your reports.

The problem is that nobody can verify what you have seen.

Will you tell the truth?

Will you hide it?

Will you lie?

After every mission, your Overseer decides whether to believe you, doubt you, or dismiss you entirely. A fabricated story may earn a medal. A truthful report may earn imprisonment.

Lightweight, surreal, and endlessly replayable, CODENAME: WARSAW blends cosmic horror, science fiction, espionage, and narrative journaling into a game where information is the most dangerous thing in the universe.

Because the greatest mystery is not what Warsaw discovers.

It is whether anyone will believe them.

Grim Harvest

Super stoked to present my next ttrpg set in the dark fantasy world of Kravan- Grim Harvest! Play the role of an ammo harvester solo or with friends, as you try to survive the horrors of the Grim! Check it out on DriveThruRPG or itch.io at the links below. As always, your love and support matters!

DriveThruRPG<= Click here

itch.io<= Click here

How to Play?

Each round is simple and deadly: roll a Scene, resolve rival harvesters, roll an Encounter, then choose to Blood Harvest or Flee. Stay longer and you may return with enough ammunition to save your faction. Push too far and Grim may plant you, consume you, or tempt you with a Weapon of Mass Destruction powerful enough to change the war forever. A shared War Clock drives the game toward its end, forcing every player to decide how much they are willing to risk before Grim closes.

In solo play, Grim Harvest becomes a tense survival journal about one harvester trying to return with enough ammunition to matter. In multiplayer, it becomes a cruel contest of territory, greed, sudden death, and faction victory. Players may fight over the same scene, loot the fallen, flee too early, or stay too long. The winner may carry the war home, but the forest always grows.

Perfect for zines, one-shots, solo journaling, convention tables, dark fantasy war stories, and minimalist RPG collections, Grim Harvest delivers an entire battlefield ecology in a handful of rules.

I Am Door

I Am Door, my next solo journaling RPG is out now! Check it out on DrivethruRPG or itch.io at the links below! As always, your love and support matters!

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itch.io<= Click here

You are not the adventurer.

You are not the monster.

You are not the dungeon master.

You are the door.

I Am Door is a strange, compact micro RPG where you play as a planar portal disguised as a dungeon door. Heroes open you. Monsters guard you. Deities bless you. Demons bargain with you. Nameless beings press their ears against your other side. Every visitor wants something: treasure, escape, power, war, secrets, or passage. You decide what happens next.

Will you guide them to the right place?
Misdirect them into the wrong realm?
Battle their will?
Cheat the laws of reality?
Kill them with a door smash?
Or consume them into your secret plane?

With just one d6 and something to write on, I Am Door creates fast, surreal dungeon stories full of cosmic horror, absurd comedy, and mythic weirdness. Your door might be wood, iron, bone, velvet, glass, or even drapery. Behind you may wait the Orchard of Sleeping Titans, the Salt Library, the Maw That Eats Names, the City Where All Gods Go Missing, or the Quiet Room Outside Time.

But every action has a cost.

Each time you act, your Notice rises. At first, you are merely strange. Then saints, demons, heroes, gods, and reality itself begin to remember you. At Notice 6, your disguise fails, your ending begins, and the truth of what you are can no longer remain hidden.

I Am Door is perfect for solo journaling, one-page RPG fans, weird fantasy players, dungeon lovers, and anyone who enjoys short games with big imaginative consequences. It can be played seriously, comedically, poetically, or as a surreal fantasy writing prompt.

This is a game about thresholds, power, disguise, hunger, fate, and the terrible burden of being opened.

Open carefully.
Something is deciding where you go.

The River Is A Knife

My grim dark next is out! The River Is A Knife invites you to play! Check it out on DriveThruRPG or itch.io at the links below. As always, your love and support matters!

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itch.io<= Click here

The Blackwake is a river that cuts across the land like a knife. It does not wander. It does not forgive. From the high ruins to the salt mouth of Blackmouth, it opens the kingdom of Orun in two and carries silt, corpses, secrets, and broken promises toward the sea. Those who live along its banks leave offerings in the reeds and never speak to the water after dark. The Blackwake listens. It remembers every crossing, every wound, every name thrown into it.

You have done something terrible. Behind you are hunters, witnesses, and the shape of your crime. Before you is a stolen boat and the long black current. To flee is to trust yourself to a river that thinks like a judge and hungers like a blade. It may hide you in mist. It may drag you into ruin. It may carry you beyond the edge of Orun. But once you push into the Blackwake, some part of you belongs to it.

The River Is A Knife is a brutal, ultra-minimal tabletop RPG about guilt, pursuit, and survival. With a single die, you drift between escape and doom, each roll pushing you closer to Blackmouth or deeper into the grip of your crime. The river is not just a path—it is a witness, an accomplice, and a final judge.

Mister Gnobody

Spring is here! And with it, a brand new journaling ttrpg with a kind twist- Mister Gnobody! Check it out at the links below to itch.io and DriveThruRPG. As always, your love and support matters! Cheers!

DriveThruRPG<=click here

itch.io<=click here

Mister Gnobody is a gentle, solo micro–TTRPG about small magic and unseen kindness. Designed for one player and one d6, it delivers complete seasonal stories in just a few rounds of play.

Perfect for quiet evenings, journaling sessions, or reflective play, the game invites you to inhabit a world where the smallest intervention can steady an entire crossroads. Its focused structure — clear locations, seasonal rules, creature encounters, and compact rounds — makes it easy to learn and endlessly replayable.

If you enjoy atmospheric fantasy, contemplative mechanics, and meaningful micro-stories, Mister Gnobody offers something rare: a game where survival is maintained through patience, subtlety, and care.

No battles to win.
No fame to earn.
Just the lantern burning steadily because you were there.

DORRGS

Time to get feral and mad! DORRGS– a solo or pack friendly journaling RPG is out now! Check it out at the links below. As always, your love and support matters!

DriveThruRPG<-click here

itch.io<-click here

DORRGS is a one-page RPG for players who want fast, brutal, instinct-driven storytelling with almost no rules overhead.

  • Uses only one d6
  • Play solo or with a group
  • No stats, no prep, no balance
  • Powerful mutations and immediate consequences
  • End the game at any time—no forced closure

Every roll pushes the fiction forward.
Every injury changes how you act.
Every session becomes a short, sharp survival story.

If you like minimalist RPGs, narrative-first play, post-apocalyptic worlds, or feral perspectives that aren’t human-centered, DORRGS delivers a complete experience in a single page.

This is not a game about saving the world.
It’s about reacting fast enough to stay alive in what’s left of it.

Moonfall: The Drowning of Lathaille

Begin this New Year with a fantasy TTRPG of mysticism and mystery, presenting- Moonfall: The Drowning of Lathaille! As always your love and support matters! Check it out on DriveThruRPG or itch.io at the links below!


DriveThruRPG<-click here

itch.io<-click here


When the moon fell into the sea, its light turned the waters to silver. Each night, the tide rises higher, swallowing towns and remaking the drowned into gleaming, otherworldly beings.

You are a lunartik—gifted or cursed by the moon’s touch—living in Lathaille, the last coastal stronghold of humankind. The silver tide is at your door.

Record your nights in a journal. Survive, surrender, or be transformed. Each roll of the dice reveals a haunting vision of the drowned world and your fate within it.

Moonfall: The Drowning of Lathaille is a mythic, melancholic journaling RPG of moonlight, memory, and metamorphosis.

***

A Solitary Story of Silver and Salt. 

Write your own myth of survival as the moon’s curse consumes the world.

Simple and Immersive Mechanics. 

With just a d6, a d20, and your journal, explore Lathaille’s final nights through poetic encounters and haunting choices.

Three Ways to End. 

Survive one night, three, or play endlessly—until the dice echo your doom.

Mythic Folklore Meets the Sea.  

Play as one of six lunartiks: fae-drowned, coral-blooded, or moon-eyed—each a fragment of Tydalis’ fading light.

For Dreamers, Poets, and the Doomed. 

Perfect for fans of mythic journaling RPGs, melancholic fantasy, and tales that end in beauty or ruin.

The Patron

The Patron, my last journaling TTRPG for the holidays and this year is finally out! Check out the following links below to DriveThruRPG and itch.io! As always, your love and support matters! Happy holidays everyone! Cheers!

*warning* This game contains adult themes and sexual references. Play at your own risk!

DriveThruRPG<-click here

itch.io<-click here

*warning* This game contains adult themes and sexual references. Play at your own risk!

The Patron is a solo journaling RPG where you step into the alluring, dangerous role of a succubus navigating a world shaped by desire, power, ritual, and conflict. Through short, evocative scenes guided by dice prompts, you explore who your patron truly is — their nature, their hungers, their fears, and the shadows they command.

Every scene unfolds through a mix of agenda (Combat, Pleasure, Pain, Ritual, Sex, Explore) and atmospheric details such as weather, location, and the type of person encountered. Success, failure, and ambiguous outcomes shape a drifting narrative made of tension, intimacy, danger, and discovery.

There is no linear plot.
No fixed morality.
Only you, your journal, and the dark world you carve with every choice.

The Patron thrives on mood, implication, and emotional heat — letting players tell stories that lean sensual, haunting, mysterious, or brutal, depending on how the dice fall.

It is a game of self-revelation:
a mirror for your succubus, and sometimes a mirror for you.

Mossiah

Mossiah is now live! My first hex-crawl roleplaying game is ready to be played! Check it out and download at the links below. As always, your love and support matters! Cheers!

DriveThruRPG<-click here

itch.io<-click here

Solo-Friendly. Zero Prep. One Die.

Start playing in minutes. No GM, no setup, no bookkeeping — just your map, your die, and the dead world calling you home.

The world has long since ended — its gods buried, its machines silent, its cities reduced to rust and spores.

But something still stirs beneath the ash: you — a sentient moss that remembers what the world tried to forget.

You are the Mossiah, a wandering consciousness of green ruin traveling across the remains of creation toward MESSA, the god-core pulsing faintly at the planet’s heart. You are not human, nor spirit, nor machine — but a memory that refuses to die.

As you journey across the hex map — provided in both color and black-and-white editions for players who prefer luminous decay or stark ruin — you will roll a single d6 to determine your direction, your distance, and the places you uncover. Each turn reveals something strange and holy: the Bone Orchard, where skeletons grow like trees; the Rust Basilica, where rain prays in green; the Mirror Dunes, where your reflection moves before you do.

You act — to observe, explore, rest, interact, flee, or fight — and record what follows in your journal. Each entry is a verse in the world’s final psalm, a slow and meditative chronicle of survival through rot. Success brings revelation; failure brings change. Both shape your becoming.

MOSSIAH is a minimalist solo TTRPG about persistence, decay, and the afterlife of faith. It asks not how to save the world, but how to remember it — and what kind of god remains when everything else is gone.

When you reach the center hex, you will face the truth of MESSA —
and decide whether the memory of life is worth keeping.