dusk clouds gather and cradles the silence for the day to end
Tag: poetry
first light: a burst of feathered raptors shredding the pale sky
an old god drags his cane tip in the dirt drawing imaginary borders
I Am Door

I Am Door, my next solo journaling RPG is out now! Check it out on DrivethruRPG or itch.io at the links below! As always, your love and support matters!
You are not the adventurer.
You are not the monster.
You are not the dungeon master.
You are the door.
I Am Door is a strange, compact micro RPG where you play as a planar portal disguised as a dungeon door. Heroes open you. Monsters guard you. Deities bless you. Demons bargain with you. Nameless beings press their ears against your other side. Every visitor wants something: treasure, escape, power, war, secrets, or passage. You decide what happens next.
Will you guide them to the right place?
Misdirect them into the wrong realm?
Battle their will?
Cheat the laws of reality?
Kill them with a door smash?
Or consume them into your secret plane?
With just one d6 and something to write on, I Am Door creates fast, surreal dungeon stories full of cosmic horror, absurd comedy, and mythic weirdness. Your door might be wood, iron, bone, velvet, glass, or even drapery. Behind you may wait the Orchard of Sleeping Titans, the Salt Library, the Maw That Eats Names, the City Where All Gods Go Missing, or the Quiet Room Outside Time.
But every action has a cost.
Each time you act, your Notice rises. At first, you are merely strange. Then saints, demons, heroes, gods, and reality itself begin to remember you. At Notice 6, your disguise fails, your ending begins, and the truth of what you are can no longer remain hidden.
I Am Door is perfect for solo journaling, one-page RPG fans, weird fantasy players, dungeon lovers, and anyone who enjoys short games with big imaginative consequences. It can be played seriously, comedically, poetically, or as a surreal fantasy writing prompt.
This is a game about thresholds, power, disguise, hunger, fate, and the terrible burden of being opened.
Open carefully.
Something is deciding where you go.
beyond the spring mist a gentle cry answers the koel’s call
very few understand the preciousness of quiet in a world filled with the mechanized madness of industrialization
the upheaval of zen stones as small gods thrash through the undergrowth
deep woods: the ringing of a phone sets off a catastrophic chain reaction
deep we descend into the forest grim before summer touches our soul
spring the rain brings life to the city’s stillness