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Codename: Warsaw

Codename: Warsaw, an espionage micro RPG is out now on DriveThruRPG and itch.io! Please check it out at the links below. As always, your love and support matters!

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CODENAME: WARSAW is a solo science-fiction espionage micro-RPG about secrets, impossible discoveries, and the burden of being the only witness.

By day, you are an artist struggling through ordinary life. By night, you are WARSAW, the Directorate’s first successful astral operative. While your body remains secured in a hidden facility, your consciousness travels across Earth, deep space, forgotten dimensions, and places that may never have existed at all.

Each mission begins with a simple objective from your Overseer. Observe. Track. Infiltrate. Recover information. But what you discover is determined by a d100 table filled with conspiracies, alien civilizations, impossible machines, dead gods, living constellations, forgotten realities, and truths humanity was never meant to know.

The Directorate depends on your reports.

The problem is that nobody can verify what you have seen.

Will you tell the truth?

Will you hide it?

Will you lie?

After every mission, your Overseer decides whether to believe you, doubt you, or dismiss you entirely. A fabricated story may earn a medal. A truthful report may earn imprisonment.

Lightweight, surreal, and endlessly replayable, CODENAME: WARSAW blends cosmic horror, science fiction, espionage, and narrative journaling into a game where information is the most dangerous thing in the universe.

Because the greatest mystery is not what Warsaw discovers.

It is whether anyone will believe them.

Grim Harvest

Super stoked to present my next ttrpg set in the dark fantasy world of Kravan- Grim Harvest! Play the role of an ammo harvester solo or with friends, as you try to survive the horrors of the Grim! Check it out on DriveThruRPG or itch.io at the links below. As always, your love and support matters!

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itch.io<= Click here

How to Play?

Each round is simple and deadly: roll a Scene, resolve rival harvesters, roll an Encounter, then choose to Blood Harvest or Flee. Stay longer and you may return with enough ammunition to save your faction. Push too far and Grim may plant you, consume you, or tempt you with a Weapon of Mass Destruction powerful enough to change the war forever. A shared War Clock drives the game toward its end, forcing every player to decide how much they are willing to risk before Grim closes.

In solo play, Grim Harvest becomes a tense survival journal about one harvester trying to return with enough ammunition to matter. In multiplayer, it becomes a cruel contest of territory, greed, sudden death, and faction victory. Players may fight over the same scene, loot the fallen, flee too early, or stay too long. The winner may carry the war home, but the forest always grows.

Perfect for zines, one-shots, solo journaling, convention tables, dark fantasy war stories, and minimalist RPG collections, Grim Harvest delivers an entire battlefield ecology in a handful of rules.

I Am Door

I Am Door, my next solo journaling RPG is out now! Check it out on DrivethruRPG or itch.io at the links below! As always, your love and support matters!

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You are not the adventurer.

You are not the monster.

You are not the dungeon master.

You are the door.

I Am Door is a strange, compact micro RPG where you play as a planar portal disguised as a dungeon door. Heroes open you. Monsters guard you. Deities bless you. Demons bargain with you. Nameless beings press their ears against your other side. Every visitor wants something: treasure, escape, power, war, secrets, or passage. You decide what happens next.

Will you guide them to the right place?
Misdirect them into the wrong realm?
Battle their will?
Cheat the laws of reality?
Kill them with a door smash?
Or consume them into your secret plane?

With just one d6 and something to write on, I Am Door creates fast, surreal dungeon stories full of cosmic horror, absurd comedy, and mythic weirdness. Your door might be wood, iron, bone, velvet, glass, or even drapery. Behind you may wait the Orchard of Sleeping Titans, the Salt Library, the Maw That Eats Names, the City Where All Gods Go Missing, or the Quiet Room Outside Time.

But every action has a cost.

Each time you act, your Notice rises. At first, you are merely strange. Then saints, demons, heroes, gods, and reality itself begin to remember you. At Notice 6, your disguise fails, your ending begins, and the truth of what you are can no longer remain hidden.

I Am Door is perfect for solo journaling, one-page RPG fans, weird fantasy players, dungeon lovers, and anyone who enjoys short games with big imaginative consequences. It can be played seriously, comedically, poetically, or as a surreal fantasy writing prompt.

This is a game about thresholds, power, disguise, hunger, fate, and the terrible burden of being opened.

Open carefully.
Something is deciding where you go.

11th Hour

11th Hour, a super simple and daring card game of epic proportions for adults and kids is out now! Check it out now on DrivethruRPG and itch.io at the links below! As always, your love and support matters!

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11th Hour is a darkly imaginative card game of hunger, heroes, and the end of the world, played with a standard deck plus jokers. You are the Void, descending to devour a world before heaven arrives in eleven short hours. Each card revealed becomes part of the story: number cards are the world being consumed, aces are strange anomalies that bend time, face cards are heroes, saints, rebellions, and divine intervention, and jokers twist fate itself.

Easy to learn and quick to play, 11th Hour works as both a tense solo experience and a shared storytelling game with friends or family. For adults, it offers a poetic, apocalyptic ritual with striking imagery and simple but memorable decisions.

For children aged 5 and above, it becomes an exciting fantasy countdown full of surprises, piles of cards, and dramatic moments of rescue and danger. With its mix of simple rules, big imagination, and replayable tension, 11th Hour is a unique little game where every round feels like the world balancing between destruction and hope.

* I intend to keep this game pay-what-you-want for eternity and accessible to both adults and children, everyone from all walks of life. Please do consider donating and check out this page for more updates*

Powder & Fire

Powder & Fire is out now! A fragile and powdery game of instant death and burning mystery set in a dark and enchanted kingdom of moths! Check it out now on DriveThruRPG or itch.io at the links below. As always your love and support matters!

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Powder & Fire is a lethal micro RPG of moth-servants, courtly ruin, and captive flame. In a kingdom lit by imprisoned fire, players serve a dying Monarch made of sacred powder, ash, silk, and wings. Beneath the palace, the oldest flame still speaks from within the Red Cage, while above, the Powder Court duels for favor, seduces for secrets, and struggles to keep the realm from collapsing into ash. With only a d6, a few details, and a single fragile life, players pursue power, love, truth, or destruction in a court where death comes easily and fire remembers what it once was.

***

Serve the dying. Feed on sacred powder. Try not to burn.

Powder & Fire is a brutal, rules-light micro RPG about moth courtiers in a doomed kingdom of trapped flame. Duel rivals, seduce nobles, uncover why the Monarch is dying, or let the Red Cage break and set the whole realm ablaze. Built for quick play with just a d6, it delivers instant death, strange lore, and dark fairy-tale catastrophe in a few sharp rolls.

If you like doomed courts, beautiful ruin, and tiny games with teeth, Powder & Fire is for you.

Froid Train

Froid Train is out now! Play hard and fast, a journaling ttrpg with a focus on the Freudian subconscious and automatic thoughts! Check it out on DriveThruRPG or itch.io at the links below. As always your love and support matters!

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You were never meant to ride the train.

You are a sandwiched being, crushed between classes, between laws, between hungers. Too poor to be protected, too useful to be discarded, you lived in the narrow machinery of the world, beneath the towers of the high and above the pits of the broken. You carried messages, debts, ash, names. You learned to survive in the seams.

But the dystopic realm is closing in. Districts are swallowed by ration wars, sleep ministries, furnace cults, and the slow violence of systems that grind the nameless into fuel. Refugees vanish at the checkpoints. Entire neighborhoods are redacted. Language itself is becoming a form of labor.

Then you hear of the train.

The Froid Train moves through forbidden zones, ruin belts, frozen stations, and the last ungoverned edges of the world. Some say it is an escape route. Some say it is a moving border. Some say no one arrives unchanged. Its engine burns words, memory, and thought. To board it is to surrender certainty and feed the furnace with whatever rises in the mind.

You board with nothing stable left but your own fragments.

In this solo micro TTRPG, you play a refugee of class pressure and civil collapse, escaping across a dead world by feeding words into the train’s furnace. Every word pushes the engine forward. Every line reveals what the realm has become. You are not seeking victory. You are seeking passage, survival, and perhaps a self the world failed to crush.

By journey’s end, the question is not only what waits at the last station.

It is whether the person who boarded is still the one who arrives.

The River Is A Knife

My grim dark next is out! The River Is A Knife invites you to play! Check it out on DriveThruRPG or itch.io at the links below. As always, your love and support matters!

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The Blackwake is a river that cuts across the land like a knife. It does not wander. It does not forgive. From the high ruins to the salt mouth of Blackmouth, it opens the kingdom of Orun in two and carries silt, corpses, secrets, and broken promises toward the sea. Those who live along its banks leave offerings in the reeds and never speak to the water after dark. The Blackwake listens. It remembers every crossing, every wound, every name thrown into it.

You have done something terrible. Behind you are hunters, witnesses, and the shape of your crime. Before you is a stolen boat and the long black current. To flee is to trust yourself to a river that thinks like a judge and hungers like a blade. It may hide you in mist. It may drag you into ruin. It may carry you beyond the edge of Orun. But once you push into the Blackwake, some part of you belongs to it.

The River Is A Knife is a brutal, ultra-minimal tabletop RPG about guilt, pursuit, and survival. With a single die, you drift between escape and doom, each roll pushing you closer to Blackmouth or deeper into the grip of your crime. The river is not just a path—it is a witness, an accomplice, and a final judge.

Mister Gnobody

Spring is here! And with it, a brand new journaling ttrpg with a kind twist- Mister Gnobody! Check it out at the links below to itch.io and DriveThruRPG. As always, your love and support matters! Cheers!

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itch.io<=click here

Mister Gnobody is a gentle, solo micro–TTRPG about small magic and unseen kindness. Designed for one player and one d6, it delivers complete seasonal stories in just a few rounds of play.

Perfect for quiet evenings, journaling sessions, or reflective play, the game invites you to inhabit a world where the smallest intervention can steady an entire crossroads. Its focused structure — clear locations, seasonal rules, creature encounters, and compact rounds — makes it easy to learn and endlessly replayable.

If you enjoy atmospheric fantasy, contemplative mechanics, and meaningful micro-stories, Mister Gnobody offers something rare: a game where survival is maintained through patience, subtlety, and care.

No battles to win.
No fame to earn.
Just the lantern burning steadily because you were there.

DORRGS

Time to get feral and mad! DORRGS– a solo or pack friendly journaling RPG is out now! Check it out at the links below. As always, your love and support matters!

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itch.io<-click here

DORRGS is a one-page RPG for players who want fast, brutal, instinct-driven storytelling with almost no rules overhead.

  • Uses only one d6
  • Play solo or with a group
  • No stats, no prep, no balance
  • Powerful mutations and immediate consequences
  • End the game at any time—no forced closure

Every roll pushes the fiction forward.
Every injury changes how you act.
Every session becomes a short, sharp survival story.

If you like minimalist RPGs, narrative-first play, post-apocalyptic worlds, or feral perspectives that aren’t human-centered, DORRGS delivers a complete experience in a single page.

This is not a game about saving the world.
It’s about reacting fast enough to stay alive in what’s left of it.